I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long before a system is brought into production. These are the types of problems that are the result of a design flaw and they are easy problems to resolve.
Bad Game Last Night, New Game In One Month
Last night I ran Hack-N-Slash and the game was awful. The combat was incredibly complex for what should have been a simple encounter. The magic system fell flat as well, and overall the players were not happy. The session just did not click, and despite my friends and I trying our best to make the game work we all agreed that the system was not for us. Read More
45 Days For 45,000 Words
Recently I discovered a technique for forming new habits called “Don’t break the chain!”, and it is incredibly simple to implement. This habit building technique requires nothing more than a calendar and a marker, and of course a personal commitment to form a new habit. Luckily though the chain method helps a person to focus on only the current day instead of being overwhelmed with changing their life all at once. Read More
Dear Santa – I Want a Fudge GM!
Dear Santa,
Even though I am thirty-four years old I am writing you tonight full of Christmas hope and cheer. I have been very good this year.
Well, more like I was not very naughty this year.
Alright, I did not kill anyone this year (yet, holiday traffic tends to piss me off) and unless you want me to hike on up to the North Pole on December 26th and shove a Christmas tree up your fat ass sideways you better give me what I want. Am I clear like crystal on this one?
Good. Back to business.
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The Three Goals of Play Testers
This post is not about the Fudge RPG, but since play testing should be a common part of designing a Fudge game or supplement I felt that it was appropriate for this blog. Recently I was invited to play test a module written by one of my friends who plans on selling the work to a publisher. I will not mention names, but this friend has had his materials published in the past and I have no doubt that this module will be published as well. I happily agreed to take part in the play testing and I have greatly enjoyed the game so far.
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