Sinisterforces
The personal ramblings and rants of Patrick Benson.
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Origins: A Great Event Showed Me What Was Wrong With My Game

June 30, 2009 · by Patrick Benson · in Events, Rules

I attended the Origins games convention for the first time last week. My overall impression is that Origins is a great convention and I had a great time while I was there. The city of Columbus Ohio (it was the first time that I was in the city as well) was easy to get around, has a great convention center, and some very friendly people. If you have never attended

Free RPG Day – One Month Fudge Adventure Challenge Play Test

June 22, 2009 · by Patrick Benson · in Events

On Free RPG Day this last Saturday, June 20th, I ran an event for my local game shop at the request of the owner. What did I run? A Fudge game of course! But not just any Fudge game! I did a test run of my One Month Fudge Adventure Challenge!

I expected the adventure to need a lot of work, but it went surprisingly well. The group of

Faces of the Fudge Community: Chris "Bynw" Rheinherren

June 19, 2009 · by Patrick Benson · in Faces of the Fudge Community

This is the first in a new series of articles called “Faces of the Fudge Community”. Fudge fans of all types (players, gamemasters, publishers, or whatever) are invited to be interviewed so that we can learn more about each other and why we are all fans of the Fudge system.

Or first volunteer is Chris “Bynw” Rheinherren, who is a player of many RPGs when possible but primarily a

Is Fudge A Dying System?

June 18, 2009 · by Patrick Benson · in Uncategorized

Is Fudge a dying system? This has been brought up on more than one occasion. Lots of gamers do not know about Fudge, and there are not many products available for Fudge in comparison to the plethora of products available for d20 games. New material for Fudge is not being produced at a very regular rate either.

So is Fudge a dying system? Yes. Yes it is dying, because

Gear in Fudge

June 16, 2009 · by Patrick Benson · in Advice, OGL Content

One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!

Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I

Fudge Combat: One Vs. Many

June 14, 2009 · by Patrick Benson · in OGL Content, Rules

I’m working on a zombie apocalypse scenario for the One Month Fudge Adventure Challenge and this has me thinking a great deal about Fudge combat rules for multiple opponents versus a single character. This is standard fare for any good zombie movie, because having an escalating number of zombies attacking the protagonists is a great way to keep the pace of the film accelerating while at the same

Product Review: Rogue Publishing’s The Collectors

June 12, 2009 · by Patrick Benson · in Reviews

Imagine that you are an everyday person. You have your daily routine, and you make the best of what you have. Except you have a special job for a very demanding boss that you can never leave. You also have a partner who is stuck in the same job with you. You and your partner do your best at this job because neither of you want to be sent back

One Month for One Adventure

June 12, 2009 · by Patrick Benson · in Events

The response to the One Month Fudge Adventure Challenge has been great so far! Lots of volunteers in a very short period of time, and I could not be happier with the enthusiasm that I am seeing for the event. Now there is only one small problem – what am I going to write for the challenge?

I do not want to write a fantasy adventure. Modern

Five Tips For Running Fudge Games

June 10, 2009 · by Patrick Benson · in Advice, OGL Content

Gamemasters new to Fudge can be overwhelmed at first by just how open the system is to any type of play style. Some of this is in part to how so many role playing games have a very objective approach to character creation, combat, and social interactions within the context of the game. Fudge on the other hand can be much more subjective and that makes it difficult for a

Creatures & Monsters – A to Z: C is for Ciudach

June 9, 2009 · by Patrick Benson · in Creatures & Monsters, OGL Content

From the myths of the Scottish and Irish peoples, the Ciudach is a giant with a taste for cannibalism that dwells in the caverns of mountainous regions. Standing fifteen feet tall and weighing as much as 4 oxen the Ciudach is the living embodiment of human savagery. While most giants can be considered a unique race unto themselves the Ciudach is descended directly from human clans that partook of human

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