Author Archives: Patrick Benson
My Fudge Game Is Objective – How About Yours?
The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I play with the rules of Fudge the more that I realize that I am enjoying [...]
Posted in Fudge RPG, Updates, design Tagged design, flexibility, objective vs. subjective 5 Comments
Why a GM Should Buy Eureka (by a Biased Co-Author)
Full-disclosure right here at the beginning of this article – the more copies of Eureka that are sold the more that I will gain. After a certain number of sales I will begin to receive money, and there are also the immeasurable benefits that come with being part of any successful project. So take what [...]
My 2010 “Day of Fudge” Adventure!
June 5th was the “Day of Fudge” for 2010, and I ran a four hour Fudge game session at Unique Gifts & Games in Grayslake, IL where I live. I prepared an adventure for the event that I am sharing from my SkyDrive account: PDF of “Get the Girl! – A Fudge RPG Adventure”
June – The Whirlwind Month
Ah, June! Wonderful June! The month that is zipping by like a rocket for me. Birthday, Day of Fudge, a trip to California, a week in Las Vegas, Father’s Day, and sadly a funeral for a friend. All of these took place in June this year. My head is spinning! On top of all of [...]
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