Category Archives: design

My Fudge Game Is Objective – How About Yours?

The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I play with the rules of Fudge the more that I realize that I am enjoying [...]
Also posted in Fudge RPG, Updates | Tagged , , | 5 Comments

The Three Goals of Play Testers

This post is not about the Fudge RPG, but since play testing should be a common part of designing a Fudge game or supplement I felt that it was appropriate for this blog. Recently I was invited to play test a module written by one of my friends who plans on selling the work to [...]
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Fudge Design Limitations

I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long before a system is brought into production. These are the types of problems that are [...]
Also posted in Fudge RPG | Tagged , , | 3 Comments

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