Category Archives: Rules

Bad Game Last Night, New Game In One Month

Last night I ran Hack-N-Slash and the game was awful. The combat was incredibly complex for what should have been a simple encounter. The magic system fell flat as well, and overall the players were not happy. The session just did not click, and despite my friends and I trying our best to make the [...]
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Design Notes: Character Creation & Advancement

This is pretty rough, but I want to share it anyhow because I do not want to design this game in seclusion. What I want is the ability to start playing a character at different points in their career. The sweet spot for me has always been characters that were at the rank of Mediocre [...]
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Origins: A Great Event Showed Me What Was Wrong With My Game

I attended the Origins games convention for the first time last week. My overall impression is that Origins is a great convention and I had a great time while I was there. The city of Columbus Ohio (it was the first time that I was in the city as well) was easy to get around, has a great convention center, and some very friendly people. If you have never attended

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Fudge Combat: One Vs. Many

I’m working on a zombie apocalypse scenario for the One Month Fudge Adventure Challenge and this has me thinking a great deal about Fudge combat rules for multiple opponents versus a single character. This is standard fare for any good zombie movie, because having an escalating number of zombies attacking the protagonists is a great way to keep the pace of the film accelerating while at the same

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Ranged Weapons and Attacks in Fudge

In this post I will explain some methods that you can use for ranged weapons and attacks in your Fudge game. As always, these rules are how I apply the Fudge system. You might use all of them, some of them, or none of them and all of those options are valid ones. If you are like me you will play one Fudge game with lots of mechanics and then

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