Category Archives: Advice

Interview with Fred Hicks: Fudge, Fate, & Game Design

Back in July I interviewed Fred Hicks of Evil Hat Productions. Amongst the Fudge community Fred is best known as being one of the two lead designers behind the very popular FATE system (the other designer is Rob Donoghue). FATE is a derivative of Fudge that is the engine behind Spirit of the Century and the soon to be released the Dresden Files RPG. Evil Hat Productions has also

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Gear in Fudge

One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!

Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I

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Five Tips For Running Fudge Games

Gamemasters new to Fudge can be overwhelmed at first by just how open the system is to any type of play style. Some of this is in part to how so many role playing games have a very objective approach to character creation, combat, and social interactions within the context of the game. Fudge on the other hand can be much more subjective and that makes it difficult for a

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