One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!
Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I
Interview with Fred Hicks: Fudge, Fate, & Game Design
Back in July I interviewed Fred Hicks of Evil Hat Productions. Amongst the Fudge community Fred is best known as being one of the two lead designers behind the very popular FATE system (the other designer is Rob Donoghue). FATE is a derivative of Fudge that is the engine behind Spirit of the Century and the soon to be released the Dresden Files RPG. Evil Hat Productions has also