Tag Archives: components

Fudge Design Limitations

I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long before a system is brought into production. These are the types of problems that are [...]
Posted in Fudge RPG, design | Also tagged , | 3 Comments

Designing a Framework

One of my biggest mistakes has been trying to design a game with Fudge. No, I'm not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the "ULTIMATE RPG!!" gaming geek wet dream of a system. That just doesn't exist. Maybe for you, but not for me
Posted in Fudge RPG, Goals | Also tagged , | 2 Comments

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