Tag Archives: design
Fudge Design Limitations
I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long before a system is brought into production. These are the types of problems that are [...]
Damage System for Having Skills Linked to Attributes
Something I want from the game that I am designing is the ability to damage a character in ways other than just physical damage. If two characters are having a battle of wits one should be able to befuddle the other. The confusion could be considered mental damage. Likewise, two characters trying to one up [...]
Designing a Framework
One of my biggest mistakes has been trying to design a game with Fudge. No, I'm not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the "ULTIMATE RPG!!" gaming geek wet dream of a system.
That just doesn't exist. Maybe for you, but not for me
My Fudge Game Is Objective – How About Yours?