Tag Archives: design

My Fudge Game Is Objective – How About Yours?

The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I play with the rules of Fudge the more that I realize that I am enjoying [...]
Posted in Fudge RPG, Updates, design | Also tagged , | 5 Comments

Fudge Design Limitations

I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long before a system is brought into production. These are the types of problems that are [...]
Posted in Fudge RPG, design | Also tagged , | 3 Comments

Damage System for Having Skills Linked to Attributes

Something I want from the game that I am designing is the ability to damage a character in ways other than just physical damage. If two characters are having a battle of wits one should be able to befuddle the other. The confusion could be considered mental damage. Likewise, two characters trying to one up [...]
Posted in Updates | Also tagged , | 2 Comments

Designing a Framework

One of my biggest mistakes has been trying to design a game with Fudge. No, I'm not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the "ULTIMATE RPG!!" gaming geek wet dream of a system. That just doesn't exist. Maybe for you, but not for me
Posted in Fudge RPG, Goals | Also tagged , | 2 Comments

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