Tag Archives: flexibility

My Fudge Game Is Objective – How About Yours?

The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I play with the rules of Fudge the more that I realize that I am enjoying [...]
Posted in Fudge RPG, Updates, design | Also tagged , | 5 Comments

Fudge Is Like Sex – If You Are Having Fun, You Are Doing It Right

I'm catching up on my RSS feeds, and I ran across a well done post by Gordon Cooper on his Fudgerylog site. Mr. Cooper makes a case for keeping a separation between Fudge attributes and skills. You can read the entire post here and I encourage you to do so. Now I have played in and ran Fudge games that have had skills tied to attributes, and I have played and
Posted in Fudge RPG | Also tagged , , | 4 Comments

Switch to our mobile site