Tag Archives: play testing

What The Hell Happened?

Many weeks ago I ran my game for friends using my new damage system and other changes such as a bidding system to take narrative control with. Long story short: The game fell flat on its face. A lot of design work, and some vey bad results. Oh well! That is to be expected, and [...]
Posted in Fudge RPG, Goals, News | Also tagged | 8 Comments

The Three Goals of Play Testers

This post is not about the Fudge RPG, but since play testing should be a common part of designing a Fudge game or supplement I felt that it was appropriate for this blog. Recently I was invited to play test a module written by one of my friends who plans on selling the work to [...]
Posted in design | Also tagged , , | 3 Comments

Switch to our mobile site