Tag Archives: Rules

Bad Game Last Night, New Game In One Month

Last night I ran Hack-N-Slash and the game was awful. The combat was incredibly complex for what should have been a simple encounter. The magic system fell flat as well, and overall the players were not happy. The session just did not click, and despite my friends and I trying our best to make the [...]
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My Armor Rules for Fudge

Today I am sharing some of my rules for handling armor in Fudge, because there are certainly many different ways to handle this aspect of your game.

For my games I want the armor to be treated as a barrier to be overcome before the intended target of an attack is hit. For this reason I give all armor, whether it is natural or manufactured, its own rank. Imagine

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