Category Archives: Advice

Why RPG Adventures That Emulate a Movie Are a Bad Idea

You have just seen an amazing flick and now you want to run or play in an RPG event that captures that same feeling of intensity and dramatic tension as the film had.  You want to recreate that wonderful plot and bring to life that incredible climactic event at your gaming table.  You want your [...]

Also posted in Good GMing, RPGs in General | Tagged , , , | 7 Comments

Personal Peeve as a Player

If my character is about to have a success of some sort in the game world and the GM decides to cut that moment short by having something beyond the players’ control interrupt the scene it ticks me off. That is not good GMing, and it is not good story telling either.  What it is [...]

Also posted in Good GMing | Tagged , , | 4 Comments

Reality Is Fantastic

I often hear GMs say “I cannot find a source of inspiration for my next game.”  My advice is look no further than NetFlix and start learning about the many wonders of the real world. Walking with Monsters, The Universe, and Nova: Hubble’s Amazing Rescue are all wonderful programs available for instant viewing in NetFlix’s [...]

Also posted in Good GMing | Tagged , , , , | 5 Comments

Risk Controversy & Pursue Thought Provoking

Today I posted an article to Gnome Stew that a friend described as controversial.  I did foresee the article as ruffling a few feathers, but I did not see it as being insulting.  What I was hoping that the article would be is thought provoking.  Did I hit that mark?  I feel that I did. [...]

Also posted in Writing | Tagged , , , | 1 Comment

My First Video Gnoment For Gnome Stew!

I did this video on props for Gnome Stew and I wanted to share it here as well.  If you are a Game Master you should subscribe to Gnome Stew.  It is an awesome sight for GMs!

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Interview with Fred Hicks: Fudge, Fate, & Game Design

Back in July I interviewed Fred Hicks of Evil Hat Productions. Amongst the Fudge community Fred is best known as being one of the two lead designers behind the very popular FATE system (the other designer is Rob Donoghue). FATE is a derivative of Fudge that is the engine behind Spirit of the Century and the soon to be released the Dresden Files RPG. Evil Hat Productions has also

Also posted in Faces of the Fudge Community, Fudge RPG | Tagged , , , | 2 Comments

Gear in Fudge

One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!

Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I

Also posted in OGL Content | Tagged , , | Leave a comment

Five Tips For Running Fudge Games

Gamemasters new to Fudge can be overwhelmed at first by just how open the system is to any type of play style. Some of this is in part to how so many role playing games have a very objective approach to character creation, combat, and social interactions within the context of the game. Fudge on the other hand can be much more subjective and that makes it difficult for a

Also posted in OGL Content | Tagged , , | 3 Comments
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