I have not been nearly as active as I want to be on this blog. Something that you don’t realize about blogs until you have one is that good bloggers dedicate time to write on a regular schedule. I fail at that big time! But since it isn’t how I make my living and so my wife and kids are not starving or homeless I can forgive myself for being
One of my biggest mistakes has been trying to design a game with Fudge. No, I’m not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the “ULTIMATE RPG!!” gaming geek wet dream of a system.
That just doesn’t exist. Maybe for you, but not for me
I switched to a new hosting service and the site is now so much easier to manage! I’ve been able to add add-ons to the SMF forum software that I use with far less problems (check out the new blogs section). Now that the issues that I was having with the site have been resolved I have been much more focused on the content.
In other words, I have been
Well I switched the forum software to the Simple Machines Forum software and I am much happier with it. I’ve been posting my ideas to boards that I have created solely for this game design. I’m hoping to generate some discussions soon with my ideas, and more importantly to start hearing the ideas of others. Want to get invlolved? Join the forum!
The wiki is still down. My hosting service
Big news! I’ve recruited four volunteers to help me get the first SinisterForces product out there! Also, I am negotiating terms with Phil from GM4Hire to be the project manager for this pilot product: a tribute to TSR’s Top Secret /S.I. RPG. Phil is a professional project manager for his day job, and I look forward to working with him and all of the team members (I’m going to
So I’m revising my outline for SinisterForces and not changing anything. Instead I’m cutting back on what I wanted to do with the game, or at least shortening what I’ve decided to keep. I don’t want to go back to the drawing board, because I’ve been down that road and you just find yourself in an endless loop. This is different, because I’m stripping the system down to what makes
SinisterForces is supposed to be filtered version of the Fudge system. That is it. No more, and no less.
Fudge is a great game designer’s kit, but in my opinion it is not a game itself. It isn’t even a game engine. It is a collection of parts and tools from which both games and game engines are built. You build games using Fudge instead of playing a game called Fudge
I just finished Chapter 2 as I had planned to do before the end of this week. It feels good to set a goal and achieve it. Tomorrow I will begin on Chapter 3 which is the chapter on combat.
This will be a short post tonight, because I feel like I’ve been pushing it physically lately with work and other matters and I can feel the start of a cold
I’m going to try and complete Chapter 2 by tonight. I only have the Power and Gear sections left. The problem is that I am physically exhausted from this week (worked a lot of hours everday of this week except the holiday). I barely slept and I know that I am going to crash soon. I can just feel it this morning.
So the plan for today is to write during
Now that Chapter 1 is completed in its rough form it is time to move ahead with Chapter 2. Here is what I planned on doing for Chapter 2:
Chapter 2: Character Creation
The Core Traits
This chapter will take longer than Chapter 1 did to complete, because I don’t have a holiday to spend working on it and I don’t have as much raw material in my notes and