Category Archives: Good GMing

Treat Your Players Like Peers, Not Students

I have had this happen months ago in a game in which I was playing a cleric in a D&D 4th Edition game. The GM had arranged a story where two good goddesses were at odds with each other, and my character being a cleric of one of the two good goddesses had to deal [...]

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They’ll Blame You, So Just Suck It Up!

My family and I have been without power for the last 38+hours. The power company expects power to be restored within the next 5 hours. If it was not for a fully charged laptop battery and a wireless hotspot smartphone I would not be able to post this. You might expect me to be upset [...]

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Fire Your Inner Micromanager

I recently watched an episode of the Food Network series Restaurant Impossible, and I really enjoyed it. The episode focused on a restaurant called Dodge City where the problems seemed to stem mainly from the owner’s reluctance to let anyone else do their job without his micromanaging every detail. By refusing to allow his team [...]

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Good GM Move? Declaring Yourself Removed From Player vs. Player Shenanigans

Saturday June 18th was Free RPG Day and I ran a game at my local game shop of Icons by Adamant Entertainment, which is a an easy to run Superheroes RPG that is heavily influenced by Fate and Fudge. The premise of my one-shot session was that the heroes of the city have been wiped out, [...]

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Why “Game of Thrones” Would Suck As An RPG

The HBO series Game of Thrones has aired eight episodes so far. No matter what people may feel about the series I am sure that many gamers out there are considering running a GoT campaign because they are inspired by the series. What a horrible idea. GoT has a very complex and intricate plot. There [...]

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Expectations, Garage Sales, and Playing RPGs

Today I got pulled into the neighborhood garage sale, because my wife signed up to be a part of it and this results in my having to be a part of it. Now my wife will say/has said “You do not have to help if you do not want to be a part of it. [...]

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Challenge the Players and Happiness Will Follow

As a GM it is easy to become obsessed with keeping the players happy. Not challenged, but happy. The PCs will succeed, because that will make the players happy. Yet the PCs will not succeed easily, because this will not make the players happy. So the PCs will succeed no matter what, and the players [...]

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Some Great Sites For Fudge Game Masters

These are just a few of my favorite sites to visit when I need inspiration for a game session, decide to run a game on the spot, or I just want to mess around on the web with some RPG related stuff. Donjon Random Generators Need a dungeon? Check. Need a star system? Check. Need [...]

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Never Script A Combat Encounter

Some game masters have very intricate plans for when a combat encounter occurs. The bad guys will start a chase, the orcs will drive the PCs towards the cliff’s edge, the aliens will detonate a neutronic cluster bomb, and so on, and so on. It makes sense, right? After all, role playing games are stories [...]

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Game Masters Helping Game Masters

It occurred to me that I never had a post where I focused on my other web site You Meet In A Tavern. You Meet In A Tavern is a forum spawned off of the forums hosted at TreasureTables.org which was Martin Ralya’s blog before he started Gnome Stew. The purpose of You Meet In [...]

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