Category Archives: OGL Content

Geek-a-licous Project: Create a Fudge Character Sheet With Legos!

Recently I ordered several Lego pieces direct from the manufacturer through Lego’s “Pick A Brick” online service. Here is what I ordered: 112 1×1 Bright Yellowish Green Round Plates (4183133) 4 1×1 Blue Flat Tiles (4206330) 4 1×1 Red Flat Tiles (307021) 4 1×1 Yellow Flat Tiles (307024) 4 1×1 Orange Flat Tiles (4558595) 8 [...]

Also posted in design, Fudge RPG | Tagged , , | 1 Comment

What are Your Favorite Social Conflict Rules for Fudge?

Today I’m not posing content, but instead I am asking for content. I want to know how you handle social conflicts in Fudge games. Or if you do not have any special method of dealing with social conflicts via Fudge then tell me about how other games handle social conflicts. I am asking so that [...]

Also posted in design, Projects, Pudge | Tagged , , , , | 7 Comments

NBOS Character Sheet Designer Used for Pudge

Here is the classic “Fudge in a Nutshell” converted into a format suitable for printing onto 3″ x 5″ index cards. It takes a little bit of effort to make it print correctly depending upon your printer. I had to create the PDF using a 2.5″ x 4.5″ paper size, and then I had to [...]

Also posted in Fudge RPG, Projects, Pudge, Tools | Tagged , , | 1 Comment

In Need of a Good Custom Form Plugin for WordPress

I want to make the Pudge (Pocket Fudge) project one that is easy for people to create content for. This is why I want to create a page that has a form that a contributor can access via any browser. The idea is that since I have clearly stated the design specifications I should also be [...]

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My Fudge Index Card Character Sheet

After yesterday’s post you had to have known that this was coming! Here is the PDF of my 3″ x 5″ index card sized Fudge character sheet! It has the very basics needed for a Fudge character, and it is probably an excellent choice for pre-generated characters to be used during a convention game. This [...]

Also posted in Fudge RPG, Tools | Tagged , , | 2 Comments

Follow-up on Fudge Point Centric Games

I have been digesting a lot of the feedback I received on yesterday’s article, and it has helped me to decide on how I am going to revise the rules for Pudge in regards to Fudge points. The economy of the game has to be capped. For each player at the table 10 Fudge points [...]

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A Game Centered On Fudge Points?

I’m working on the Pudge rules (Pudge stands for “Portable Fudge”) which are supposed to be short, sweet, and fit onto no more than the two sides of a single index card. I’ve decided that to make this streamlined version of the rules work I need to hook everything into Fudge points. You want a [...]

Also posted in design, Fudge RPG, Rules | Tagged , , , , | 9 Comments

Damage in Fudge, Can it be Streamlined?

I have written how I streamlined the use of traits in Fudge for my “Day of Fudge” event. I was very happy with the results, but the one area of the game that I felt was lacking was the damage system. I used a default rank of Poor as the target to hit a PC [...]

Also posted in design, Fudge RPG, Rules | 2 Comments

Traits, Ranks, and Fudge Points (Oh My!)

Yesterday I wrote about my “Day of Fudge”, and I mentioned that I used a highly simplified version of Fudge for this event. Today I am going to share with you how I handled traits and their ranks. I will also explain how Fudge points impacted the game. Every player character started the game with [...]

Also posted in Day of Fudge, Fudge RPG, Rules | Tagged , , , , , | 1 Comment

Fudge Item: The Freeze Ray

One of the staples of science fiction and comic book weaponry is the Freeze Ray! With a single zap your enemies are rendered harmless and unable to move as a subzero shell of ice encases them. Few have the technology to create such a sophisticated and at the same time diabolical contraption, but in the [...]

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