Category Archives: Projects

Page 7 – The structure & components of a game: Campaign, adventure, session, scene, characters & conflicts.

Here is page 7 of my workbook project. I should note that when I say “page” what I really mean is “this section comes before that one and after that other one”. It is quite possible that the final product will have completely different page numbers. Not that anyone probably cares about that, but I [...]

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Page 8 – Player Feedback & Character Input – How they shape your game.

Here is page 8 of my latest project. I slowed down a bit as I am recovering from a very minor surgery, but I hope to be back on track starting this week.      A game where every detail has been prepared in advance is much like a video game in that the game is [...]

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Page 9 – The Four Acts

Here is the next part of my GM’s campaign designer workbook. This section explains the four acts model that is central to my idea of how to plan your campaigns.      This workbook uses a simple four act design that is not only the structure used for the campaign overall, but it is also [...]

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Page 5–“Why You Need to Plan Ahead, But Not Prepare Heavily”

I will not be posting daily as I focus on my current project. I will be designing my project in the open though (it will eventually be released under a Creative Commons license, but for now it is my copyrighted material). So here is Page 5 of the outline, that explains the approach that I [...]

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My Only Project From Now Until It Ships

So what is the project that I am putting every other project on hold for? A workbook. I am designing a 32 page campaign design workbook. It breaks a campaign down into 16 unique sessions. Every 4 sessions can be considered a chapter in a story or an act in a play. Each of these [...]

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Too Many Projects!

Lego Fudge was a blast with my kids tonight, but it will have to be tomorrow’s post as it will take me too long to put together all of the pictures and the text before midnight tonight. Instead I’m going to share how I need to cut back on projects and focus on one project [...]

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Lego Fudge Has Launched!

Remember that Lego Fudge project that I wrote about around a week ago? Well my Pick-A-Brick order arrived while I was in Las Vegas and I built the character sheets today! Tomorrow night I have to watch my children in the evening while my wife visits with their teachers. Usually I would go as well, [...]

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What are Your Favorite Social Conflict Rules for Fudge?

Today I’m not posing content, but instead I am asking for content. I want to know how you handle social conflicts in Fudge games. Or if you do not have any special method of dealing with social conflicts via Fudge then tell me about how other games handle social conflicts. I am asking so that [...]

Also posted in design, OGL Content, Pudge | Tagged , , , , | 7 Comments

What I Want to Accomplish With the Pudge Project

Seth Godin says in his book Poke the Box that if you do not finish something then you never really started it either. The purpose of this post is to share what the end result will be for the Pudge project, so that everyone will know when it is finished. The project will be finished [...]

Also posted in Goals, Pudge | Tagged , , , | 7 Comments

Index Card Project is Smartphone Friendly?

I discovered while at Gen Con that my “Fudge In a Nutshell” version formatted for index cards PDF is easily viewed on a smartphone, such as my HTC Evo 4G phone running Android. Go ahead and try it out with your favorite PDF viewer on your phone. Let me know how it looks by leaving [...]

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