With my new job I have ben absolutely swamped, but in a good way! I believe that Jeffrey Gitomer sums it up best with his advice to “Kick your own ass!” If you are the one pushing yourself to work…
This year I attended Gen Con and I am the honored recipient of not one but two Gold ENnies that I share with the Gnome Stew and Engine Publishing crews. To be fair I should say that Gnome Stew and…
So a friend of mine is starting a GM consulting business (more of a hobby really, because he isn’t expecting to make much money and really just likes doing this sort of stuff), and I’m considering enlisting his services as he is a project manager in real life.
You see, I’ve come to conclusion that I’m not going to finish SinisterForces on my own. I need help, and I need it
I thought that my professional life would settle down following my last big project, and it actually ramped up. Arggghhhh!!!
Enough whining though, as I’ll just have to adjust and get back on track with writing every day and keeping this blog up to date.
In trying to get onto a regular game design schedule again I’ve reviewed all of my current Fudge projects:
- SinisterForces – The Game: Things came to a halt
Last week my company moved the corporate headquarters data center. I designed the move, so I was a key player in every part of the project. I worked a couple of all-nighters, and counted up my hours for the week at 90+. Needless to say, I didn’t have the time to work on SinisterForces (or be with my family, or workout, or sleep, etc.). I’ve done data center moves before
So it looks like I am working a 12 hour day today, and today’s tasks required that I go to our disaster recovery/business continuity site which means I have to drive and lose my writing time on the train. Now I have a great job, but it does demand a lot of my time and that can impede upon my personal projects. This day I could easily justify not spending
“I have decided to write my own RPG”
That my friends, is the easy part. That is what I said several years ago, and I still haven’t finished the game. Why? Because I keep going back to a blank canvas.
You see, the problem isn’t that the game isn’t ready. The game has been ready in several different versions. Each one scrapped when I saw that it hadn’t quite meet my expectations