Category Archives: Updates

Why No New Stuff Lately?

I just wanted to take a moment to explain why I have not been posting to SinisterForces for the last couple of weeks. I’m in the middle of a project for Engine Publishing’s next book, and I just don’t have the bandwidth between work, blogging for Gnome Stew, and all the other aspects of my [...]

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Budge v1.0 Available Now!

Here it is – Budge v1.0. You will also need the Budge character sheet. This is my effort to lay a foundation for future settings and games that bridge the objective style used by many RPGs and the subjective nature of Fudge. You will notice that the content starts with a more objective approach, but [...]

Also posted in Fudge RPG, RPGs in General, Rules | Tagged , , , | 7 Comments

Final Chapter of Budge Being Written

I have three sections left to write for the first draft of Budge.  I am excited and nervous about this.  What I am going to release is far from a final product.  It is going to have some editing work done, but it will need feedback followed by revisions. There are a lot of problems [...]

Also posted in Writing | Tagged , , , , | 4 Comments

What I Learned From Seth Godin

It is better to blog 62 words then not to blog anything at all. I have been working hard on several projects.  I can do a bit more though and will blog something every weekday. I am also opening this blog up to topics beyond the Fudge RPG to include all matters related to RPGs [...]

Posted in Updates | Tagged , | 1 Comment

Announcing the Upcoming Budge: “Benson’s Fudge”

Things are looking very good for SinisterForces.  I finished a lot of design work over the last year, and I am now working on the manuscript.  Writing is being done on a daily basis, and play testing at events has been great.  That is why I am pleased to announce that I will be releasing [...]

Also posted in Writing | Tagged , , | 4 Comments

Post Gen Con Status

First things first – this year Gnome Stew won the Silver ENnie for best blog and our new book Eureka: 501 Plots To Inspire Game Masters sold out at the Studio 2 Publishing booth.  How cool is that?  I am now part of an award winning blog and my first published work for RPGs is [...]

Also posted in News | Tagged , , , , | 6 Comments

My Fudge Game Is Objective – How About Yours?

The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I play with the rules of Fudge the more that I realize that I am enjoying [...]

Also posted in design, Fudge RPG | Tagged , , | 5 Comments

June – The Whirlwind Month

Ah, June! Wonderful June! The month that is zipping by like a rocket for me. Birthday, Day of Fudge, a trip to California, a week in Las Vegas, Father’s Day, and sadly a funeral for a friend. All of these took place in June this year. My head is spinning! On top of all of [...]

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Meet Zoe

Here is the first NPC I have created for my Day of Fudge game on June 5th at Unique Gifts & Games in Grayslake, IL. Zoe is the lieutenant of the main antagonist in my short adventure titled “Get the Girl”. Spoiler alert! If you plan on playing in my Fudge game at UG&G you [...]

Also posted in Events, Fudge RPG, NPC, OGL Content | Tagged , , | 1 Comment

45 Days For 45,000 Words

Recently I discovered a technique for forming new habits called “Don’t break the chain!”, and it is incredibly simple to implement. This habit building technique requires nothing more than a calendar and a marker, and of course a personal commitment to form a new habit. Luckily though the chain method helps a person to focus [...]

Also posted in Goals, Writing | Tagged , , | Leave a comment
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