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My Character Design Goal For Budge v2.0

April 29, 2011 · by Patrick Benson · in design, Fudge RPG

character (noun) the aggregate of features and traits that form the individual nature of some person or thing (Definition taken from Reference.com.) Characters come in all shapes and sizes, and Fudge enables you to play any of them. The reason…

Fudge Design Limitations

January 17, 2010 · by Patrick Benson · in design, Fudge RPG

I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long…

Designing a Framework

November 25, 2008 · by Patrick Benson · in Fudge RPG, Goals, OGL Content

One of my biggest mistakes has been trying to design a game with Fudge. No, I’m not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the “ULTIMATE RPG!!” gaming geek wet dream of a system.

That just doesn’t exist. Maybe for you, but not for me

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