SinisterForces
The personal ramblings and rants of Patrick Benson.
Home » design

My Only Project From Now Until It Ships

September 9, 2011 · by Patrick Benson · in design, Projects

So what is the project that I am putting every other project on hold for? A workbook. I am designing a 32 page campaign design workbook. It breaks a campaign down into 16 unique sessions. Every 4 sessions can be…

What are Your Favorite Social Conflict Rules for Fudge?

August 17, 2011 · by Patrick Benson · in design, OGL Content, Projects, Pudge

Today I’m not posing content, but instead I am asking for content. I want to know how you handle social conflicts in Fudge games. Or if you do not have any special method of dealing with social conflicts via Fudge…

Lego Heroica and Fudge

August 15, 2011 · by Patrick Benson · in design, Fudge RPG

I have been enjoying playing two of the four Lego Heroica games with my seven year old daughter and five year old son. These games are definitely going to introduce a new generation of gamers to the world of RPGs…

Design Specifications for the Pudge (Pocket Fudge) Project

Design Specifications for the Pudge (Pocket Fudge) Project

July 29, 2011 · by Patrick Benson · in design, Fudge RPG, Goals, Projects, Pudge, Tools, Writing

Here are the design specifications for the project that I announced yesterday for a version of Fudge that GMs would be able to print onto a collection of 3” x 5” index cards. The project is now officially named the…

Should the Site be Primarily a Fudge Blog?

July 14, 2011 · by Patrick Benson · in Updates

I have not been writing much about Fudge or Fudge derivatives lately. I find myself slipping more and more towards topics regarding how to be an effective GM. Similar to what I write about on Gnome Stew, but here I…

A Game Centered On Fudge Points?

June 23, 2011 · by Patrick Benson · in design, Fudge RPG, OGL Content, Rules

I’m working on the Pudge rules (Pudge stands for “Portable Fudge”) which are supposed to be short, sweet, and fit onto no more than the two sides of a single index card. I’ve decided that to make this streamlined version…

Assigning Skills–Any Alternatives to the Pyramid?

March 11, 2011 · by Patrick Benson · in design, Fudge RPG

I have never been a fan of the pyramid scheme used in most Fudge games to assign skills with. You get one skill at Superb, two skills at Great, three skills at Good, etcetera, etcetera. There are variations on this…

Final Chapter of Budge Being Written

January 13, 2011 · by Patrick Benson · in Updates, Writing

I have three sections left to write for the first draft of Budge.  I am excited and nervous about this.  What I am going to release is far from a final product.  It is going to have some editing work…

My Fudge Game Is Objective – How About Yours?

July 9, 2010 · by Patrick Benson · in design, Fudge RPG, Updates

The more that I play games using the Fudge system the more I enjoy what Fudge truly is: an RPG toolkit. With Fudge I can cobble together anything and see how different rules work in actual play. The more I…

Fudge Design Limitations

January 17, 2010 · by Patrick Benson · in design, Fudge RPG

I make my living as a Systems Engineer for a software development firm. My role is to design the global infrastructure, and to troubleshoot high level problems that may require design changes. Often problems related to design are caught long…

1 2 Next →

Navigation

  • About This Site
  • Downloads
  • Open Game License v1.0a
  • Links

Recent Comments

  • Patrick Benson on It Was Just an Office Building…
  • danvolodar on It Was Just an Office Building…
  • danvolodar on It Was Just an Office Building…
  • Patrick Benson on It Was Just an Office Building…
  • danvolodar on It Was Just an Office Building…

Meta

  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Copyright © 2013 SinisterForces

Powered by WordPress and Origin