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Designing a Framework

November 25, 2008 · by Patrick Benson · in Fudge RPG, Goals, OGL Content

One of my biggest mistakes has been trying to design a game with Fudge. No, I’m not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the “ULTIMATE RPG!!” gaming geek wet dream of a system.

That just doesn’t exist. Maybe for you, but not for me

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