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Fudge Item: The Freeze Ray

Fudge Item: The Freeze Ray

May 20, 2011 · by Patrick Benson · in Fudge RPG, Items, OGL Content

One of the staples of science fiction and comic book weaponry is the Freeze Ray! With a single zap your enemies are rendered harmless and unable to move as a subzero shell of ice encases them. Few have the technology…

5 Items For Your Sci-Fi Fudge Game

May 12, 2011 · by Patrick Benson · in Fudge RPG, Items, OGL Content

Laser guns, force fields, pocket super computers, bionic implants, and any form of technical marvel that your mind can fathom can be found in the tomes of science fiction. Here are some items that you can throw into your own…

5 Items For Your Fantasy Fudge Game

May 10, 2011 · by Patrick Benson · in Fudge RPG, Items, OGL Content

Swords and shields! Wands and staffs! Cloaks and crowns! These are the types of treasure and items that gamers crave in their fantasy games. Here are five for you to use as you wish the next time you feel like…

The Plan For Next Week

May 6, 2011 · by Patrick Benson · in design, Updates, Writing

I have picked up my A-Z creatures series again and I will be launching the week with my Fudge stats for dragons! This got me thinking that I should dedicate the entire week to producing content for Fudge in the…

Gear in Fudge–Assets

April 11, 2011 · by Patrick Benson · in design, Fudge RPG, OGL Content

Apologies for being extremely late with this final piece in my series on gear in Fudge! I fell ill over the last two weeks and missed several deadlines. In the first part of this series I talked about the enabler….

Gear In Fudge–Combining the Enabler & the Modifier

March 24, 2011 · by Patrick Benson · in design, Fudge RPG, OGL Content

I wrote about the enabler form of gear where an item allows the character to do something that normally would not be acceptable in the context of the setting. I also wrote about the modifier form of gear which enhances…

Gear in Fudge–The Modifier

March 23, 2011 · by Patrick Benson · in design, Fudge RPG, OGL Content

Yesterday I started this series of articles on gear in Fudge by showing examples of a form of gear that I dubbed the enabler. Quick recap – enabler gear allows the character to do something that normally the character would…

What Should Gear Do In Fudge?

March 22, 2011 · by Patrick Benson · in design, Fudge RPG, OGL Content

A knight grabs a torch and uses it to light a foreboding cave to reveal secrets hidden by the darkness. A spy takes out a seemingly ordinary pen and reveals a hidden camera used to photograph documents with. An astronaut…

Gear in Fudge

June 16, 2009 · by Patrick Benson · in Advice, OGL Content

One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!

Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I

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