Bad Game Last Night, New Game In One Month

Last night I ran Hack-N-Slash and the game was awful. The combat was incredibly complex for what should have been a simple encounter. The magic system fell flat as well, and overall the players were not happy. The session just did not click, and despite my friends and I trying our best to make the game work we all agreed that the system was not for us.

I do not know if it was the rules as written, a misinterpretation of the rules by myself as the game master, or if the character builds were just better suited to a different type of encounter. The player feedback put the blame on the rules, but I did ask the players to tell me what rules they did like despite the game being a stinker. This is what the players liked the most about the mechanics:

  • Improvement through extreme success and failure. Hack-N-Slash has a rule that whenever a player rolls either four negatives or four positives that the character may improve in the skill that was used. The player rolls the dice again for an unopposed check against the same skill at that skill’s current rank. If the result is equal to or higher than the current rank the character improves the skill by one rank.
  • Combatants may evade an adjacent opponent by winning an opposed trait check. We allowed for the character to follow an evasion with a move action, but the character could not attack following an evasion attempt.
  • Simultaneous combat where both opponents used one roll to defend and attack with. The players did not like how complex it was to determine the results for this purpose, but the majority did like the spirit of the rules and the results were interesting.

Despite last night’s game not being my best Fudge event ever (more like one of the worst) I am glad that we played Hack-N-Slash and experienced these rules. I am going to work on my own rules for these aspects of a RPG for SinisterForces to see if I can achieve similar effects.

We will not play Fudge again for another month, so I hope to have some better material ready for the next game night. I might run Fudge for a different group this coming Saturday though, and I would love to have any new rules ready for that game.

One last thought – the feedback I got from my group last night was excellent. It is something about this hobby that I love: You can have a bad game but still have a good time hanging out with your friends. I am very lucky to have great players who understand that not every game will be the best, but that every session can still be fun.