What Do Gamers Mean By “Cinematic”?

In response to the feedback I got from the article Why RPG Adventures That Emulate a Movie Are a Bad Idea I want to address what we gamers means when we say that we want a “cinematic” game, as well as what we can use from movies to make our games better.

First things first, the word cinematic means having to do with the cinema.  RPGs are not films, and we gamers are not talking about anything actually related to a film.  Obviously when we say that we want a game to be cinematic we are redefining what the word actually means.

I believe that what gamers really mean is that they want a game that includes three qualities that are often associated with the cinema:

  • Action – We want activity, we want combat, and we want it to be fast paced.
  • Stunts – It is not enough for there to be battles and conflicts.  There has to be wild leaps across flames, car chases where the PC’s vehicle flips and keeps going, and impossible flights where the aircraft flies through a building as it collapses under the weight of a giant ape.
  • Epic – On top of all that we want these games to be about the PCs saving the world, the galaxy, the entire known universe from the ultimate bad guys.

So if that is what we mean by cinematic what we can take from movies to help us achieve these things?  We can use the tricks that movies use to pull off the above.

The first thing is that we can establish early in our game just how crazy we will let things get in the game.  That is the reason why so many action movies start with a big opening sequence, so that the audience is overwhelmed form the start and suspends their disbelief as early as possible.

The next trick is to suggest a stunt by having the bad guys try something crazy first.  Ever notice that the good guys in a movie pull a stunt usually after the bad guys have pulled an easy stunt off first?  If your players hear you describing the bad guys pulling off some simple stunts they will be tempted to ask “Can our PCs do that?”  The answer to that question?  “No, your PCs can outdo that!”

The epic part is the most subjective part of the equation.  If an action film is set in a small town than the epic aspect is achieved by having the plot move towards some event that involves the whole town.  A fire breaks out that spreads out of control to every building, or every single townsperson succumbs to a virus and need to be given the cure, or the townspeople all band together behind the heroes to make a last stand against the outlaws.

Notice how in the end it is always the entire town that is involved?  That is the secret to epic – no matter what the entire setting is involved during the climax of the plot.  Add a villain that is the equal, possibly the better, of the PCs and you have epic in your game.

Is this what cinematic games are all about?  Is there anything else that we can take from movies in order to improve our games with?  You tell me by leaving a comment below.