The Micro-Setting
I’m brainstorming what I want the first setting for Budge to be like in form and I have come to the conclusion that it will be a micro-setting. Since that is a term that I just made up I have to explain it to you, and I apologize if the term has been used elsewhere because I have never heard of it before.
A micro-setting is enough material for a GM to run a one-shot adventure with, but is not an adventure itself. I’m talking about enough creatures for two to three combat scenarios, and two to three NPCs for some interesting roleplaying. No plot, but a couple of potential plot hooks can be included. Maps are optional, but there should be descriptions for a couple of locations.
In other words, a micro-setting is an adventure module without the adventure. Everything that I described is often found in adventure modules, but they are strung upon a story of some sort. A micro-setting gives you all of the material but none of the story. You as a GM provide that yourself.
One more thing – it should be only a dozen pages or so long.
That is what I’ll be working on for SinisterForces starting around March 1st. Let me know what you think about the idea by leaving a comment below.
Hi, I like this idea a lot. If you give those NPCs some of that unfinished business, I think you’d have a great setting for improvised adventures.
@Kevin Richey: NPCs will definitely have “unfinished business” that a GM can use in an adventure. Thanks for the kind words regarding the idea.