Why RPG Adventures That Emulate a Movie Are a Bad Idea
You have just seen an amazing flick and now you want to run or play in an RPG event that captures that same feeling of intensity and dramatic tension as the film had. You want to recreate that wonderful plot…
Personal Peeve as a Player
If my character is about to have a success of some sort in the game world and the GM decides to cut that moment short by having something beyond the players’ control interrupt the scene it ticks me off. That…
Reality Is Fantastic
I often hear GMs say “I cannot find a source of inspiration for my next game.” My advice is look no further than NetFlix and start learning about the many wonders of the real world. Walking with Monsters, The Universe,…
Risk Controversy & Pursue Thought Provoking
Today I posted an article to Gnome Stew that a friend described as controversial. I did foresee the article as ruffling a few feathers, but I did not see it as being insulting. What I was hoping that the article…
My First Video Gnoment For Gnome Stew!
I did this video on props for Gnome Stew and I wanted to share it here as well. If you are a Game Master you should subscribe to Gnome Stew. It is an awesome sight for GMs!
Interview with Fred Hicks: Fudge, Fate, & Game Design
Back in July I interviewed Fred Hicks of Evil Hat Productions. Amongst the Fudge community Fred is best known as being one of the two lead designers behind the very popular FATE system (the other designer is Rob Donoghue). FATE is a derivative of Fudge that is the engine behind Spirit of the Century and the soon to be released the Dresden Files RPG. Evil Hat Productions has also
Gear in Fudge
One of the problems that I have had with my Fudge games is with gear. You know – loot, equipment, items, and good old swag!
Now treasure and cash is easy. If the player characters find a million dollars I just throw million dollar problems at them. Money is funny like that. What I am talking about are items that will skew the mechanics of the game. I
Five Tips For Running Fudge Games
Gamemasters new to Fudge can be overwhelmed at first by just how open the system is to any type of play style. Some of this is in part to how so many role playing games have a very objective approach to character creation, combat, and social interactions within the context of the game. Fudge on the other hand can be much more subjective and that makes it difficult for a
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