My Armor Rules for Fudge
Today I am sharing some of my rules for handling armor in Fudge, because there are certainly many different ways to handle this aspect of your game.
For my games I want the armor to be treated as a barrier to be overcome before the intended target of an attack is hit. For this reason I give all armor, whether it is natural or manufactured, its own rank. Imagine
Created a Blog and a Forum Space for the Day of Fudge!
Today I finally had the chance to create a blog on the SinisterForums for the Day of Fudge. You can access the blog here and it is open to anyone to use. I don’t want it to be my blog, I want it to be the Fudge community’s blog for the DoF. I also created some forum boards for the DoF as well which you can access from the forums
A Day of Fudge!
What could be better than Fudge? A day of fudge”! And that is what June 6th, 2009 is going to be. Fudge GMs from around the globe are going to run four hour sessions of Fudge that will be open to the public and held in public settings. Libraries, game shops, coffee shops, or any setting that works for the GM. The point is to expose people to the Fudge
Secrets, Surveillance, & Subterfuge v"1.Awful" Released for Play Testing!
Well I finally got a game that I wrote to post on this site. I proudly present:
Secrets, Surveillance, & Subterfuge v”1.Awful”
My goal here was to create an espionage genre game that focusses on how the characters interact, not on action and adventure.
I am not fooling myself into thinking that this game is complete, good, or even playable. For all I know it will flat on its face now that
Fudge Is Like Sex – If You Are Having Fun, You Are Doing It Right
I’m catching up on my RSS feeds, and I ran across a well done post by Gordon Cooper on his Fudgerylog site. Mr. Cooper makes a case for keeping a separation between Fudge attributes and skills. You can read the entire post here and I encourage you to do so.
Now I have played in and ran Fudge games that have had skills tied to attributes, and I have played and
Designing a Framework
One of my biggest mistakes has been trying to design a game with Fudge. No, I’m not saying that Fudge is a bad choice for designing games with. In fact, Fudge is an excellent choice for designing games with. My mistake is that I jumped right into trying to design the “ULTIMATE RPG!!” gaming geek wet dream of a system.
That just doesn’t exist. Maybe for you, but not for me
The Top Secret Fudge Project Team & Web Site Redesign
Big news! I’ve recruited four volunteers to help me get the first SinisterForces product out there! Also, I am negotiating terms with Phil from GM4Hire to be the project manager for this pilot product: a tribute to TSR’s Top Secret /S.I. RPG. Phil is a professional project manager for his day job, and I look forward to working with him and all of the team members (I’m going to
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