Rules, Roller Coasters & RPGs

I am a huge fan of simple games. Incredibly complex rules for RPGs make my eyes glaze over. I do not want highly detailed and realistic rules, because if there is one thing that I have discovered that ruins an…

Damage in Fudge, Can it be Streamlined?

I have written how I streamlined the use of traits in Fudge for my “Day of Fudge” event. I was very happy with the results, but the one area of the game that I felt was lacking was the damage…