Rules, Roller Coasters & RPGs
I am a huge fan of simple games. Incredibly complex rules for RPGs make my eyes glaze over. I do not want highly detailed and realistic rules, because if there is one thing that I have discovered that ruins an…
Follow-up on Fudge Point Centric Games
I have been digesting a lot of the feedback I received on yesterday’s article, and it has helped me to decide on how I am going to revise the rules for Pudge in regards to Fudge points. The economy of…
A Game Centered On Fudge Points?
I’m working on the Pudge rules (Pudge stands for “Portable Fudge”) which are supposed to be short, sweet, and fit onto no more than the two sides of a single index card. I’ve decided that to make this streamlined version…
Damage in Fudge, Can it be Streamlined?
I have written how I streamlined the use of traits in Fudge for my “Day of Fudge” event. I was very happy with the results, but the one area of the game that I felt was lacking was the damage…
Traits, Ranks, and Fudge Points (Oh My!)
Yesterday I wrote about my “Day of Fudge”, and I mentioned that I used a highly simplified version of Fudge for this event. Today I am going to share with you how I handled traits and their ranks. I will…
Budge v1.0 Available Now!
Here it is – Budge v1.0. You will also need the Budge character sheet. This is my effort to lay a foundation for future settings and games that bridge the objective style used by many RPGs and the subjective nature…
Bad Game Last Night, New Game In One Month
Last night I ran Hack-N-Slash and the game was awful. The combat was incredibly complex for what should have been a simple encounter. The magic system fell flat as well, and overall the players were not happy. The session just…
Design Notes: Character Creation & Advancement
This is pretty rough, but I want to share it anyhow because I do not want to design this game in seclusion. What I want is the ability to start playing a character at different points in their career. The…
Origins: A Great Event Showed Me What Was Wrong With My Game
I attended the Origins games convention for the first time last week. My overall impression is that Origins is a great convention and I had a great time while I was there. The city of Columbus Ohio (it was the first time that I was in the city as well) was easy to get around, has a great convention center, and some very friendly people. If you have never attended
Fudge Combat: One Vs. Many
I’m working on a zombie apocalypse scenario for the One Month Fudge Adventure Challenge and this has me thinking a great deal about Fudge combat rules for multiple opponents versus a single character. This is standard fare for any good zombie movie, because having an escalating number of zombies attacking the protagonists is a great way to keep the pace of the film accelerating while at the same
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