Big news! I’ve recruited four volunteers to help me get the first SinisterForces product out there! Also, I am negotiating terms with Phil from GM4Hire to be the project manager for this pilot product: a tribute to TSR’s Top Secret /S.I. RPG. Phil is a professional project manager for his day job, and I look forward to working with him and all of the team members (I’m going to
So I’m revising my outline for SinisterForces and not changing anything. Instead I’m cutting back on what I wanted to do with the game, or at least shortening what I’ve decided to keep. I don’t want to go back to the drawing board, because I’ve been down that road and you just find yourself in an endless loop. This is different, because I’m stripping the system down to what makes
So a friend of mine is starting a GM consulting business (more of a hobby really, because he isn’t expecting to make much money and really just likes doing this sort of stuff), and I’m considering enlisting his services as he is a project manager in real life.
You see, I’ve come to conclusion that I’m not going to finish SinisterForces on my own. I need help, and I need it
I thought that my professional life would settle down following my last big project, and it actually ramped up. Arggghhhh!!!
Enough whining though, as I’ll just have to adjust and get back on track with writing every day and keeping this blog up to date.
In trying to get onto a regular game design schedule again I’ve reviewed all of my current Fudge projects:
- SinisterForces – The Game: Things came to a halt
Last week my company moved the corporate headquarters data center. I designed the move, so I was a key player in every part of the project. I worked a couple of all-nighters, and counted up my hours for the week at 90+. Needless to say, I didn’t have the time to work on SinisterForces (or be with my family, or workout, or sleep, etc.). I’ve done data center moves before
SinisterForces is supposed to be filtered version of the Fudge system. That is it. No more, and no less.
Fudge is a great game designer’s kit, but in my opinion it is not a game itself. It isn’t even a game engine. It is a collection of parts and tools from which both games and game engines are built. You build games using Fudge instead of playing a game called Fudge
I didn’t work on SinisterForces at all this weekend, and I’m perfectly fine with that.
Yes, I know that goes completely against how I’ve been pursuing the project but this weekend was exhausting and this upcoming week will be exhausting. Saturday I worked on one of my other projects http://www.youmeetinatavern.com which is a forum for GMs. I also worked on a post I’m writing for http://www.gnomestew.com where I am a regular
I just finished Chapter 2 as I had planned to do before the end of this week. It feels good to set a goal and achieve it. Tomorrow I will begin on Chapter 3 which is the chapter on combat.
This will be a short post tonight, because I feel like I’ve been pushing it physically lately with work and other matters and I can feel the start of a cold
I’m going to try and complete Chapter 2 by tonight. I only have the Power and Gear sections left. The problem is that I am physically exhausted from this week (worked a lot of hours everday of this week except the holiday). I barely slept and I know that I am going to crash soon. I can just feel it this morning.
So the plan for today is to write during
So it looks like I am working a 12 hour day today, and today’s tasks required that I go to our disaster recovery/business continuity site which means I have to drive and lose my writing time on the train. Now I have a great job, but it does demand a lot of my time and that can impede upon my personal projects. This day I could easily justify not spending
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