Sinisterforces
The personal ramblings and rants of Patrick Benson.
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Games Focused On Stories Are About Conflicts, Not Possibilities

March 9, 2011 · by Patrick Benson · in design, RPGs in General

A good story is all about a conflict being addressed in competing ways by interesting characters. In order to have a conflict there must be limitations. There must be finite resources. There must not be an easy solution. A good…

The Unspoken Rule

February 8, 2011 · by Patrick Benson · in Good GMing, RPGs in General

Something that annoys me with how many GMs run their game sessions is that they reward killing. You know the scenario. If one single goblin gets away after the PCs win a battle an entire goblin army will attack the…

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