What The Hell Happened?
Many weeks ago I ran my game for friends using my new damage system and other changes such as a bidding system to take narrative control with. Long story short: The game fell flat on its face. A lot of…
The Three Goals of Play Testers
This post is not about the Fudge RPG, but since play testing should be a common part of designing a Fudge game or supplement I felt that it was appropriate for this blog. Recently I was invited to play test…
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