Page 7 – The structure & components of a game: Campaign, adventure, session, scene, characters & conflicts.
Here is page 7 of my workbook project. I should note that when I say “page” what I really mean is “this section comes before that one and after that other one”. It is quite possible that the final product…
Page 8 – Player Feedback & Character Input – How they shape your game.
Here is page 8 of my latest project. I slowed down a bit as I am recovering from a very minor surgery, but I hope to be back on track starting this week. A game where every detail has…
Page 9 – The Four Acts
Here is the next part of my GM’s campaign designer workbook. This section explains the four acts model that is central to my idea of how to plan your campaigns. This workbook uses a simple four act design…
My Only Project From Now Until It Ships
So what is the project that I am putting every other project on hold for? A workbook. I am designing a 32 page campaign design workbook. It breaks a campaign down into 16 unique sessions. Every 4 sessions can be…
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