Personal Peeve as a Player

If my character is about to have a success of some sort in the game world and the GM decides to cut that moment short by having something beyond the players’ control interrupt the scene it ticks me off.

That is not good GMing, and it is not good story telling either.  What it is is cutting the player off in order to retain control.  If you are the type of GM who does this sort of thing learn a new trick.  It might work in movies, television, and novels to cut some important moment short with an explosion or car crash but it does not work in an RPG.

Give the player the moment that they have earned.  If the character is going to fail let it happen by way of the dice.  Do not interrupt the moment though, because all you have done is cheated the player.  Maybe you did not cheat via the rules, but that is what makes it even worse.

You will have cheated the player by betraying his or her trust that you will be a fair judge of the game.  Cutting a player’s moment short proves that you cannot judge when to let the players move the story along and when to narrate the plot yourself.

If you cannot give the player their moment in the spotlight do not take the role of GM.  You are not ready for it, because good GMs give each player a moment to be the star of the show.

Bad GM’s hog that spotlight for themselves.