Why RPG Adventures That Emulate a Movie Are a Bad Idea

You have just seen an amazing flick and now you want to run or play in an RPG event that captures that same feeling of intensity and dramatic tension as the film had.  You want to recreate that wonderful plot and bring to life that incredible climactic event at your gaming table.  You want your character to repeat the witty dialog and draw the same type of reactions that you felt while watching that star on the silver screen.

This might sound like a great idea, but it really is not.  What you hope to accomplish with your RPG is actually going directly against what RPGs are designed to do.  Here are some reasons why you should not try to emulate a movie with your RPG adventures or characters.

  • Films are scripted.  Long before the first scene is shot (plus many scenes for a film are shot out of order anyway) everyone knows how the film will begin, progress, and end.  With an RPG only the GM has any idea as to how the plot will unfold, or to be more accurate how the plot was supposed to unfold.  No script means you cannot predict what is going to happen in your game.
  • Films may use multiple takes to get things right.  Your RPG is being “shot, edited, and viewed” all in real time.  Scene went poorly?  Too bad, you have no cutting room floor to leave it behind on.  Films have editors to compile all of those takes into the best film possible.  With an RPG you have to “play it where it lies”.
  • Films have large casts and crews.  You have only yourself and your group, which is not a bad thing, but it is not the same thing.  Not only does a film have more people involved, but the nature of each person’s role is unique.  Some may contribute to the creative vision of the film, while others fulfill tasks as prescribed by others.  With an RPG you and your group are all collaborating peers.  Even the GM has no more say as to what the game is really about than any of the players do.  It is your collaborative effort as peers that defines what the RPG is about.
  • Films are static once finished, while RPGs are dynamic and never truly finished.  Luke was going to blow up the Death Star in Star Wars no matter what, but in an RPG the player’s might have missed with a bad roll.  Likewise, Darth Vader was going chop off Luke’s hand in The Empire Strikes Back, but in an RPG the player might have won that battle by killing Darth Vader.  The potential for anything to happen in an RPG at any moment based upon the audience’s whim (in this case the group) is just not possible in a film at this time.  This is the true strength of an RPG, and the main reason why you should not try to emulate exactly what you saw in a film at your game table.

Can films be a source of inspiration for your games?  Absolutely!  Is there anything wrong with playing an RPG in a setting designed around your favorite film?  Certainly not.  Films are a wonderful catalyst for many RPG events, and they sometimes bring a certain enthusiasm to the game as well.

Just understand that once you cross that line from watching a film to playing an RPG inspired by a film that the rules have changed.  Being aware of that change  and working within the new constraints that it imposes upon you and your group will only make your game experience better.